Augmented reality is no longer limited to apps or technical teams. With modern webAR, anyone can build immersive experiences that run directly in the browser — no downloads, no coding.

In this step-by-step guide, you’ll learn how to create a browser-based AR art installation using **Kivicube**, a no-code **augmented reality** platform.

Whether you're working on creative projects, marketing campaigns, or **AR learning** experiences, this workflow is fast and accessible.

## Why WebAR Is Changing AR Creation

Traditional AR required native apps, developer resources, and long production cycles.

**WebAR removes those barriers.** Instead of asking users to install an app, webAR experiences open instantly through a link or QR code.

AR art installation experience created with Kivicube

This reduces friction and increases engagement — especially for education, retail, and interactive exhibitions. For creators and brands, this means:

- Launch AR projects faster
- Cut down development costs
- Reach more users with no barriers

This is where Kivicube stands out as practical **augmented reality software** built for speed and simplicity.

## Step-by-Step: How to Create an AR Art Installation

Below is the exact workflow demonstrated in the tutorial.

### Step 1: Sign up and choose a template

Start by logging into Kivicube. Welcome to Kivicube’s template library.

Kivicube's template library overview

You can search by keywords or tags to find the template you want. Just duplicate it, swap out the assets, and you’ll have your own AR creation.

Duplicate the template to create your own editable version

Templates save time and are ideal for:

- Beginners exploring **AR learning**
- Marketers launching campaigns quickly
- Designers testing spatial concepts

### Step 2: Create an AR installation from scratch

If you’d rather skip the template and create freely, just follow along, and we’ll build it step by step.

Choose **Plane AR**, create a **New Scene.**

**Plane AR** lets users place digital objects onto flat surfaces such as desks, floors, and tables.

This makes your installation feel grounded in real space, creating a much more immersive result for art projects or interactive exhibitions.

Name your scene, select **Horizontal** under Type, and you're ready to begin crafting your "Living Geometry AR Installation."

Upload your custom assets to your asset library or use built-in resources from the public assets library on the left panel.

Use the transform tool at the top left of the grid editor to adjust the position, size, and rotation.

**Two key tips:**

- The center point in the editor represents your phone's camera position. For an optimal AR experience, place models about 2.5 meters in front of it.
- The Size parameter determines the model's actual scale in the real world.

### Step 3: Add animation or motion

Static objects are fine. Moving objects are memorable.

You can use the built-in animation settings to make your models move. Here’s how to set up a rotating coral-pink orb:

1. Click the **\\+** next to **Animation** and name your animation
2. Choose **Rotate** under **Emphasize**
3. Adjust the animation duration in **Advanced Settings**. The smaller the value, the faster the rotation.
4. Check **Infinite** under Loop Setting for continuous play
5. Set the trigger to **Scene Start**

The same logic applies to other models. Motion increases engagement and makes the AR installation feel alive.

### Step 4: Use the AI Model Generator (Optional)

If you don’t have ready-made 3D assets, use Kivicube’s built-in AI Model Generator.

This helps creators prototype faster, experiment with styles, and reduce production time. For educators building **AR learning** content, this significantly lowers the barrier to entry.

All you need to do is export each layer from your design file.

Open the AI Model Generator on the top right of the scene editor.

Select **Image to 3D**, upload your layers, and click **Generate Now**. Wait a moment — your model is ready.

### Step 5: Publish and share

Click **Save & Share** at the top right then you’ll receive a **webAR** link and a QR code.

Users can open the experience directly in their mobile browser — no app installation required.

You can embed it on a website or share it via social media.

This browser-based accessibility is what makes **webAR** such a powerful format.

Scan to experience the AR installation

Your complete AR installation is now ready!

## Why Use Kivicube for WebAR Projects?

Many augmented reality software tools are built for developers. Kivicube is built for creators, educators, and marketers. Key advantages:

- **No Coding Required**: Everything is drag-and-drop. No technical background needed.
- **Fast Deployment**: Projects can go live in minutes.
- **Cross-Device Compatibility**: Experiences run in standard mobile browsers.
- **Cost Efficient**: No need to build or maintain a native app.

For teams exploring scalable, practical AR solutions, this balance of accessibility and capability is critical.

## Use Cases Beyond Art Installations

While this tutorial focuses on an AR art installation, the core workflow translates seamlessly to countless use cases — including **AR learning** modules, interactive museum displays, product visualization, retail previews, and digital exhibitions.

Master the fundamentals of plane-based **webAR**, and you’ll be able to adapt this approach to nearly any industry with ease.

## Final Thoughts

Creating augmented reality experiences used to require developers and dedicated apps.

Today, webAR makes it possible to design and launch interactive content directly from a browser.

With Kivicube, you get professional-grade **augmented reality software** that simplifies the entire process — from asset upload to publishing.

If you're exploring **AR learning**, marketing campaigns, or immersive art projects, this workflow gives you a practical starting point without technical complexity.

Ready to build your own webAR experience? Start experimenting and turn any flat surface into an interactive space!
